完整资源 链接: 提取码: jgtr 复制这段内容后打开百度网盘手机App,操作更方便哦
--来自百度网盘超级会员v4的分享 原理:通过装备释放特效,关联怪物id,让怪物执行操作
特效列表
360001 `control/ord1.obj`
360002 `control/ord2.obj`
怪物mob文件 新增了两个行为,从0开始计算,throw1就是act1 throw2就是act2
[attack action]
`Action/Throw.act`
`Action/Throw1.act`
`Action/Throw2.act`
[/attack action]
装备调用 本次用小拔刀触发投掷矛效果,剑舞触发天雷效果 破军触发召唤怪物效果
[if] [event use skill]
`swordman`
73
[/if] [then] [probability]
100
[target]
`myself`
-1
[passive object]
360001 0 0 0 99 0 ``
[/passive object] [/then]
[if]
[event use skill]
`swordman`
9
[/if] [then] [probability]
100
[target]
`myself`
-1
[passive object]
360002 0 0 0 99 0 ``
[/passive object] [/then]
[if]
[event use skill]
`swordman`
68
[/if] [then] [target]
`myself`
-1
[duration]
100000
[probability]
100
[summon monster]
63456 100 10
[summon monster]
63456 100 10
[summon monster]
63456 100 10
[summon monster]
63456 100 10
[summon monster]
63456 100 10
[summon monster]
63456 100 10
[summon monster]
63456 100 10
[summon monster]
63456 100 10
[summon monster]
63456 100 10
[summon monster]
63456 100 10
[/then]
act解析 ord1.act为例
[TRIGGER]
[FRAME]
0 0
[WHICH] [ALL CHARACTER TEAM] //对象是我们自己队伍,如果改成[MONSTER],则自己召唤的和修炼场的怪物都会执行 [CHECKUP] [IS INDEX] //检测怪物id
63456
[/IS INDEX] [/CHECKUP] [DO BEHAVIOR] [CHECKUP OBJECT]
0
[/TRIGGER] [BEHAVIOR] [SET ACTION] [ATTACK] //执行act1操作
1
[NOW] [/BEHAVIOR] //教程结束,学废了吗?
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